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About Us That sucks because Afro Samurai can actually be a lot of fun at times. The story told in Afro Samurai isn't a sequel to the popular anime but more of a re-imagining of the origin we all know and love. As a child, Afro witnesses the murder of his father -- a badass swordsman -- in a duel for the No. 1 headband, which is basically the symbol of the greatest fighter on the planet. From there, Afro focuses on getting the No. 2 headband and avenging his father. On this journey, he'll make friends, make love, and make a whole lot of people die thanks to his trusty katana. The story itself is solid and intriguing, and it makes a somewhat decent appearance in the game, although if you have never seen the show, the emotional impact and the finer points of the story will be lost on you. Thankfully, Samuel L. Jackson is on hand to voice Afro and his insane sidekick Ninja Ninja. Ugh. I decided to rent this based on a friend's recommendation. Needless to say, I'm never talking to him again (just kidding). The plot basically goes like this: Chronos corporation loses a strange, technologically advanced device, and it accidentally winds up in the hands of an ordinary high-school student, Sho Fukamachi. It turns out the device is a powerful suit of battle armor, which Sho uses to become a superhero called "Guyver". Chronos corporation is not very happy about this (naturally), and throws everything they can at Sho to recover the Guyver armor. The Guyver is a typical superhero tale, chock full of nasty bad guys and a hero with wondrous powers. As tired as this premise is, this series doesn't even try for any originality. In the tradition of such flicks, monsters are continuously sent out to defeat the Guyver, only to be utterly crushed. So, naturally, even bigger and badder monsters are sent out, ad nauseam. This wouldn't be so bad if the action was half decent. However, there is so much corny dialog and over-posturing that my eyes almost permanently locked themselves into the "rolled back" look. The characters are a little bit less shallow than one would expect, but they still comprise the usual cliche group. You've got the typical "nice guy" hero, his sidekick, the damsel in distress (who doubles as the love interest), etc. Yup, this series has it all. There's even an attempt at some mystery involving the secret identity of "Guyver 3", but the answer is so obvious that it's not even funny. The art was good, as per most anime titles, but the animation suffered, especially during the battles. Still-shots an exciting battle do not make. The voice acting was pretty poor as well, but it really didn't matter given the cruddy dialog the characters had to spout. The saving grace of this otherwise forgettable series, is that the first episode wasn't all that bad. It actually made me hope that the rest of the series would get a little better, and not end up resorting to all the tired cliches of this genre. Alas, that was not to be. Repetitive, boring, and annoying sums things up pretty nicely. You can do better. Much better. Samurai 7 The samurai and Japanese swashbuckling genre has been kind of lacking lately, with re-releases of Rurouni Kenshin being the biggest title out there. Samurai 7 probably isn't the title to fill Kenshin's shoes though. Instead, Samurai 7 takes a decidedly different angle from many other shows, forgoing Japan's medieval era entirely to portray samurai in a futuristic setting. If it had to be described, it's like steampunk meets space opera meets medieval Japan. And it meshes a lot better than you'd originally think. In one of the cooler uses of this mix, The show opens with one of the protagonists, Kambei, leaping from a small space cruiser to slice a destroyer in half—very cool. It'll probably be present in every Samurai 7 AMV from now on, so watch for it. Samurai 7's setting makes it a good deal easier to include the show's rather motley collection of characters—everything from ragged Samurai to goofily dressed peasants to painted merchants; this colorful crowd is blessed with great character designs. All of the characters introduced so far have been wonderfully distinct; none of the samurai introduced so far really resemble each other in any way. Each has their own styles of sword fighting and clothing. The amount of care that has gone into making each character stand out from the rest is much appreciated, especially when it's so obvious that the cast is going to get larger after this volume. Animation in Samurai 7 seems slightly above average for a 26 episode show. However, the animation is so clean, it has trouble meshing with the backgrounds. At times, the animation resembles a bad mix of 2D and 3D. One fight in particular at the end of episode four was particularly jarring, as Kambei and Kyuzo almost look like they're floating above the background. Oddly enough, the opening fight scene meshed better, despite featuring lots of 3D-animated ships. FUNimation really went an extra mile with the packaging for this title. Kambei's dark grey silhouette on a red background looks different from anything else on the shelf and has a lot of visual bang to it. Inside, as with Fullmetal Alchemist, the trend of including a nice booklet of extra production material continues. In this case, the there's a thick book of production drawings accompanied by a tale from Samurai 7's backstory. At this point, Samurai 7's backstory actually seems more interesting than the current story thread. The viewer is thrown into the aftermath of an epic war, one where the samurai lost their control of the era. An exciting, yet fleeting, glimpse of that war is offered at the beginning of the show, but after that it's fast forward to the present day. And the present day is rather boring. While the idea of hunting for brave samurai who will do your dirty work for peanuts sounds like it could be interesting, it's just... not. The pace becomes very slow while new plot points emerge. What's here is good, though, the presentation of it is just lacking right now. For instance, there is way too much time spent on interviewing samurai who ultimately don't matter. The flamboyant dress styles of the main samurai remove much of the guesswork that might keep the plot more engaging. On the flip side though, this slow-moving portion does allow the show to try to show its humorous side in the form of Kikuchiyo, the mechanized Samurai. Emphasis on "try," as most of the time, it's sudden, slapstick, and doesn't flow well. Not to mention it all gets enacted by the big lumbering “dumb” guy. Finally, one can't really get away from this review without saying something about the show's connection to Akira Kurosawa's classic film, Seven Samurai. There appear to be few variations between the plotline of the anime and the source material so far. Those who have already seen the original movie may already be spoiled. Not to say the show isn't worth watching though, as it carries its own unique style. Samurai 7 exudes high production values and is a worthy retelling of Kurosawa's original story. Coming in expecting a slash-up-em action show may find themselves disappointed, but stick around for something more worthwhile. Those who have put off seeing the original would do well to give Samurai 7 a look, so as to experience the classic in some form. Everyone else will probably enjoy the refresher course and update to the classic's environment.
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